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Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo

Fix missing word in particle flipbook documentation
Matthew 1 年之前
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36f4fb1cb6
共有 1 個文件被更改,包括 4 次插入3 次删除
  1. 4 3
      tutorials/2d/particle_systems_2d.rst

+ 4 - 3
tutorials/2d/particle_systems_2d.rst

@@ -388,9 +388,10 @@ To set up the particle flipbook for linear playback, set the **Speed Min** and *
    Setting up particle animation for playback during the particle's lifetime
 
 By default, looping is disabled. If the particle is done playing before its
-lifetime ends, the particle will keep using the flipbook's frame (which may be
-fully transparent depending on how the flipbook texture is designed). If looping
-is enabled, the animation will loop back to the first frame and resume playing.
+lifetime ends, the particle will keep using the flipbook's last frame (which may
+be fully transparent depending on how the flipbook texture is designed). If
+looping is enabled, the animation will loop back to the first frame and resume
+playing.
 
 Depending on how many images your sprite sheet contains and for how long your
 particle is alive, the animation might not look smooth. The relationship between