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Merge pull request #8818 from jsjtxietian/patch-5

Update spatial_shader.rst to delete outdated light shader usage
Max Hilbrunner 1 year ago
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      tutorials/shaders/shader_reference/spatial_shader.rst

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tutorials/shaders/shader_reference/spatial_shader.rst

@@ -387,9 +387,6 @@ render_mode to ``unshaded``. If no light function is written, Godot will use the
 properties written to in the fragment function to calculate the lighting for you (subject to
 properties written to in the fragment function to calculate the lighting for you (subject to
 the render_mode).
 the render_mode).
 
 
-To write a light function, assign something to ``DIFFUSE_LIGHT`` or ``SPECULAR_LIGHT``. Assigning nothing
-means no light is processed.
-
 The light function is called for every light in every pixel. It is called within a loop for
 The light function is called for every light in every pixel. It is called within a loop for
 each light type.
 each light type.