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Mention support for per-tile rotation in Using TileSets

This also updates screenshots to display the rotation/flip buttons.
Hugo Locurcio 1 년 전
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3a1ee72d7f

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tutorials/2d/img/using_tilemaps_create_pattern.webp


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tutorials/2d/img/using_tilemaps_select_layer.webp


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tutorials/2d/img/using_tilemaps_select_multiple_tiles_from_tileset.webp


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tutorials/2d/img/using_tilemaps_select_single_tile_from_tileset.webp


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tutorials/2d/img/using_tilemaps_use_pattern.webp


+ 0 - 10
tutorials/2d/using_tilemaps.rst

@@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision,
 occlusion, and navigation shapes to tiles, adding greater functionality to
 the TileMap.
 
-.. note::
-
-    Godot 4.0 has moved several per-tile properties, such as tile rotation, from
-    TileMap to TileSet. Individual tiles can no longer be rotated while in the
-    TileMap editor. Instead, the TileSet editor must be used to create
-    alternative rotated tiles.
-
-    This change allows for greater design consistency, as not every tile needs to be
-    rotated or flipped within a TileSet.
-
 Specifying the TileSet in the TileMap
 -------------------------------------
 

+ 7 - 0
tutorials/2d/using_tilesets.rst

@@ -605,6 +605,13 @@ atlas), but configured in different ways. For example, you may want to use the
 same tile image, but rotated, flipped, or modulated with a different color. This
 can be done using *alternative tiles*.
 
+.. tip::
+
+      Since Godot 4.2, you don't have to create alternative tiles to rotate or
+      flip tiles anymore. You can rotate any tile while placing it in the
+      TileMap editor by using the rotation/flip buttons in the TileMap editor
+      toolbar.
+
 To create an alternative tile, right-click a base tile in the atlas displayed by
 the TileSet editor, then choose **Create an Alternative Tile**: