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@@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision,
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occlusion, and navigation shapes to tiles, adding greater functionality to
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the TileMap.
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-.. note::
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-
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- Godot 4.0 has moved several per-tile properties, such as tile rotation, from
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- TileMap to TileSet. Individual tiles can no longer be rotated while in the
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- TileMap editor. Instead, the TileSet editor must be used to create
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- alternative rotated tiles.
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-
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- This change allows for greater design consistency, as not every tile needs to be
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- rotated or flipped within a TileSet.
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-
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Specifying the TileSet in the TileMap
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-------------------------------------
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