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Fix typo "C98" -> "C99"

bggd 4 years ago
parent
commit
3b1bf36647
1 changed files with 1 additions and 1 deletions
  1. 1 1
      development/cpp/core_types.rst

+ 1 - 1
development/cpp/core_types.rst

@@ -12,7 +12,7 @@ understanding.
 Definitions
 Definitions
 -----------
 -----------
 
 
-Godot uses the standard C98 datatypes, such as ``uint8_t``,
+Godot uses the standard C99 datatypes, such as ``uint8_t``,
 ``uint32_t``, ``int64_t``, etc. which are nowadays supported by every
 ``uint32_t``, ``int64_t``, etc. which are nowadays supported by every
 compiler. Reinventing the wheel for those is not fun, as it makes code
 compiler. Reinventing the wheel for those is not fun, as it makes code
 more difficult to read.
 more difficult to read.