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Merge pull request #10866 from bruvzg/no_sim

Remove iOS simulator mentions.
Matthew 4 months ago
parent
commit
3cfe5e45b2

+ 5 - 12
contributing/development/compiling/compiling_for_ios.rst

@@ -59,17 +59,6 @@ To compile a release build:
 
     scons platform=ios target=template_release generate_bundle=yes
 
-Alternatively, you can run the following command for Xcode simulator libraries (optional):
-
-::
-
-    scons platform=ios target=template_debug ios_simulator=yes arch=arm64
-    scons platform=ios target=template_debug ios_simulator=yes arch=x86_64 generate_bundle=yes
-
-These simulator libraries cannot be used to run the exported project on the
-target device. Instead, they can be used to run the exported project directly on
-your Mac while still testing iOS platform-specific functionality.
-
 To create an Xcode project like in the official builds, you need to use the
 template located in ``misc/dist/ios_xcode``. The release and debug libraries
 should be placed in ``libgodot.ios.debug.xcframework`` and
@@ -84,9 +73,13 @@ linked on iOS; there is no dynamic linking option available, unlike macOS.
 Run
 ---
 
-To run on a device or simulator, follow these instructions:
+To run on a device, follow these instructions:
 :ref:`doc_exporting_for_ios`.
 
+iOS exports can run directly on an Apple Silicon Mac. To run exported iOS project
+on Mac, open exported project in Xcode and select ``My Mac`` in the ``Run Destinations``
+dropdown.
+
 Troubleshooting
 ---------------
 

+ 1 - 3
tutorials/export/one-click_deploy.rst

@@ -38,7 +38,7 @@ Supported platforms
      the project should be exported to.
 
 - **iOS:** Exports the project with debugging enabled and runs it on the
-  connected device or simulator.
+  connected device.
 
    - Make sure to follow the steps described in :ref:`doc_exporting_for_ios`.
      Otherwise, the one-click deploy button won't appear.
@@ -80,8 +80,6 @@ Using one-click deploy
       - Make sure the device is on the same local network and a correct network
         interface is selected in the editor settings (see `Network ⇾ Debug ⇾ Remote Host`).
         By default, the editor is listening for `localhost` connections only.
-   - For running in simulator:
-      - Install and start simulator from the Xcode.
    - Device screen should be unlocked.
 
 - **Desktop platforms:**