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Merge pull request #4250 from NathanLovato/organization/split-getting-started-workflow

Create new sections from Project Workflow
Nathan Lovato %!s(int64=4) %!d(string=hai) anos
pai
achega
3f7c2c0361
Modificáronse 100 ficheiros con 22 adicións e 39 borrados
  1. 1 1
      classes/class_editorscenepostimport.rst
  2. 1 1
      classes/class_javascript.rst
  3. 1 1
      classes/class_os.rst
  4. 0 11
      getting_started/workflow/index.rst
  5. 0 11
      getting_started/workflow/project_setup/index.rst
  6. 14 11
      index.rst
  7. 0 0
      tutorials/assets_pipeline/escn_exporter/animation.rst
  8. 0 0
      tutorials/assets_pipeline/escn_exporter/img/armature.jpg
  9. 0 0
      tutorials/assets_pipeline/escn_exporter/img/body_type.jpg
  10. 0 0
      tutorials/assets_pipeline/escn_exporter/img/col_only.png
  11. 0 0
      tutorials/assets_pipeline/escn_exporter/img/collision_shapes.jpg
  12. 0 0
      tutorials/assets_pipeline/escn_exporter/img/dope_sheet.jpg
  13. 0 0
      tutorials/assets_pipeline/escn_exporter/img/enable_physics.png
  14. 0 0
      tutorials/assets_pipeline/escn_exporter/img/external_mat_option.jpg
  15. 0 0
      tutorials/assets_pipeline/escn_exporter/img/gd_dot_material.jpg
  16. 0 0
      tutorials/assets_pipeline/escn_exporter/img/hide.jpg
  17. 0 0
      tutorials/assets_pipeline/escn_exporter/img/in_godot.jpg
  18. 0 0
      tutorials/assets_pipeline/escn_exporter/img/light_properties.jpg
  19. 0 0
      tutorials/assets_pipeline/escn_exporter/img/material_search.jpg
  20. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_editor.jpg
  21. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_pushdown.jpg
  22. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_strip.jpg
  23. 0 0
      tutorials/assets_pipeline/escn_exporter/img/stash_action.jpg
  24. 0 0
      tutorials/assets_pipeline/escn_exporter/img/stash_action_option.jpg
  25. 0 0
      tutorials/assets_pipeline/escn_exporter/index.rst
  26. 0 0
      tutorials/assets_pipeline/escn_exporter/lights.rst
  27. 0 0
      tutorials/assets_pipeline/escn_exporter/material.rst
  28. 0 0
      tutorials/assets_pipeline/escn_exporter/mesh.rst
  29. 0 0
      tutorials/assets_pipeline/escn_exporter/physics.rst
  30. 0 0
      tutorials/assets_pipeline/escn_exporter/skeleton.rst
  31. 0 0
      tutorials/assets_pipeline/img/3dimp_BlenderEmptyDrawTypes.png
  32. 0 0
      tutorials/assets_pipeline/img/asset_workflow1.png
  33. 0 0
      tutorials/assets_pipeline/img/asset_workflow2.png
  34. 0 0
      tutorials/assets_pipeline/img/asset_workflow3.png
  35. 0 0
      tutorials/assets_pipeline/img/asset_workflow4.png
  36. 0 0
      tutorials/assets_pipeline/img/asset_workflow5.png
  37. 0 0
      tutorials/assets_pipeline/img/audio_stream_import.png
  38. 0 0
      tutorials/assets_pipeline/img/bad.png
  39. 0 0
      tutorials/assets_pipeline/img/fixedborder.png
  40. 0 0
      tutorials/assets_pipeline/img/good.png
  41. 0 0
      tutorials/assets_pipeline/img/image_import1.png
  42. 0 0
      tutorials/assets_pipeline/img/import_csv.png
  43. 0 0
      tutorials/assets_pipeline/img/regular.png
  44. 0 0
      tutorials/assets_pipeline/img/reimport_multiple.png
  45. 0 0
      tutorials/assets_pipeline/img/reverb.png
  46. 0 0
      tutorials/assets_pipeline/img/scene_import1.png
  47. 0 0
      tutorials/assets_pipeline/img/scene_import2.png
  48. 0 0
      tutorials/assets_pipeline/img/scene_import3.png
  49. 0 0
      tutorials/assets_pipeline/img/scene_import4.png
  50. 0 0
      tutorials/assets_pipeline/import_process.rst
  51. 0 0
      tutorials/assets_pipeline/importing_audio_samples.rst
  52. 0 0
      tutorials/assets_pipeline/importing_images.rst
  53. 1 1
      tutorials/assets_pipeline/importing_scenes.rst
  54. 0 0
      tutorials/assets_pipeline/importing_translations.rst
  55. 1 1
      tutorials/assets_pipeline/index.rst
  56. 0 0
      tutorials/best_practices/autoloads_versus_internal_nodes.rst
  57. 0 0
      tutorials/best_practices/data_preferences.rst
  58. 0 0
      tutorials/best_practices/godot_interfaces.rst
  59. 0 0
      tutorials/best_practices/godot_notifications.rst
  60. 0 0
      tutorials/best_practices/img/version_control_menu.png
  61. 2 0
      tutorials/best_practices/index.rst
  62. 0 0
      tutorials/best_practices/introduction_best_practices.rst
  63. 0 0
      tutorials/best_practices/logic_preferences.rst
  64. 0 0
      tutorials/best_practices/node_alternatives.rst
  65. 0 0
      tutorials/best_practices/project_organization.rst
  66. 1 1
      tutorials/best_practices/scene_organization.rst
  67. 0 0
      tutorials/best_practices/scenes_versus_scripts.rst
  68. 0 0
      tutorials/best_practices/version_control_systems.rst
  69. 0 0
      tutorials/best_practices/what_are_godot_classes.rst
  70. 0 0
      tutorials/export/android_custom_build.rst
  71. 0 0
      tutorials/export/changing_application_icon_for_windows.rst
  72. 0 0
      tutorials/export/exporting_for_android.rst
  73. 0 0
      tutorials/export/exporting_for_dedicated_servers.rst
  74. 0 0
      tutorials/export/exporting_for_ios.rst
  75. 0 0
      tutorials/export/exporting_for_pc.rst
  76. 0 0
      tutorials/export/exporting_for_uwp.rst
  77. 0 0
      tutorials/export/exporting_for_web.rst
  78. 0 0
      tutorials/export/exporting_pcks.rst
  79. 0 0
      tutorials/export/exporting_projects.rst
  80. 0 0
      tutorials/export/feature_tags.rst
  81. 0 0
      tutorials/export/img/UWP_export_signing.png
  82. 0 0
      tutorials/export/img/UWP_sign_tool.png
  83. 0 0
      tutorials/export/img/androidsdk.png
  84. 0 0
      tutorials/export/img/custom_build_bin_folder.png
  85. 0 0
      tutorials/export/img/custom_build_command_line.png
  86. 0 0
      tutorials/export/img/custom_build_command_line2.png
  87. 0 0
      tutorials/export/img/custom_build_editor_settings.png
  88. 0 0
      tutorials/export/img/custom_build_editor_settings2.png
  89. 0 0
      tutorials/export/img/custom_build_enable.png
  90. 0 0
      tutorials/export/img/custom_build_gradle.png
  91. 0 0
      tutorials/export/img/custom_build_install_android_studio1.png
  92. 0 0
      tutorials/export/img/custom_build_install_template.png
  93. 0 0
      tutorials/export/img/custom_build_open_shell.png
  94. 0 0
      tutorials/export/img/custom_build_platform_tools.png
  95. 0 0
      tutorials/export/img/custom_build_sdkmanager.png
  96. 0 0
      tutorials/export/img/editor-export-presets-android.png
  97. 0 0
      tutorials/export/img/editorsettings.png
  98. 0 0
      tutorials/export/img/export-with-debug-button.png
  99. 0 0
      tutorials/export/img/export.png
  100. 0 0
      tutorials/export/img/export_dialog.png

+ 1 - 1
classes/class_editorscenepostimport.rst

@@ -42,7 +42,7 @@ The :ref:`post_import<class_EditorScenePostImport_method_post_import>` callback
 Tutorials
 ---------
 
-- `#custom-script <../getting_started/workflow/assets/importing_scenes.html#custom-script>`_ in :doc:`../getting_started/workflow/assets/importing_scenes`
+- `#custom-script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`_ in :doc:`../tutorials/assets_pipeline/importing_scenes`
 
 Methods
 -------

+ 1 - 1
classes/class_javascript.rst

@@ -21,7 +21,7 @@ The JavaScript singleton is implemented only in the HTML5 export. It's used to a
 Tutorials
 ---------
 
-- `#calling-javascript-from-script <../getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../getting_started/workflow/export/exporting_for_web`
+- `#calling-javascript-from-script <../tutorials/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../tutorials/export/exporting_for_web`
 
 Methods
 -------

+ 1 - 1
classes/class_os.rst

@@ -1331,7 +1331,7 @@ Returns ``true`` if an environment variable exists.
 
 - :ref:`bool<class_bool>` **has_feature** **(** :ref:`String<class_String>` tag_name **)** const
 
-Returns ``true`` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the `Feature Tags <https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html>`_ documentation for more details.
+Returns ``true`` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the `Feature Tags <https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html>`_ documentation for more details.
 
 **Note:** Tag names are case-sensitive.
 

+ 0 - 11
getting_started/workflow/index.rst

@@ -1,11 +0,0 @@
-Project workflow
-================
-
-.. toctree::
-   :maxdepth: 1
-   :name: toc-learn-workflow
-
-   project_setup/index
-   assets/index
-   export/index
-   best_practices/index

+ 0 - 11
getting_started/workflow/project_setup/index.rst

@@ -1,11 +0,0 @@
-Project setup
-=============
-
-.. toctree::
-   :maxdepth: 1
-   :name: toc-learn-workflow-project_setup
-
-   project_organization
-   version_control_systems
-
-.. plugins_from_assetlib

+ 14 - 11
index.rst

@@ -67,33 +67,36 @@ The main documentation for the site is organized into the following sections:
 
    getting_started/introduction/index
    getting_started/step_by_step/index
-   getting_started/workflow/index
 
 
+.. The sections below are sorted alphabetically. Please keep them that way.
 .. toctree::
    :maxdepth: 1
    :caption: Tutorials
    :name: sec-tutorials
 
-   tutorials/scripting/index
    tutorials/2d/index
    tutorials/3d/index
+   tutorials/animation/index
+   tutorials/assets_pipeline/index
    tutorials/audio/index
-   tutorials/physics/index
+   tutorials/best_practices/index
    tutorials/editor/index
-   tutorials/math/index
-   tutorials/animation/index
+   tutorials/export/index
+   tutorials/i18n/index
    tutorials/inputs/index
    tutorials/io/index
-   tutorials/i18n/index
-   tutorials/ui/index
+   tutorials/math/index
+   tutorials/networking/index
+   tutorials/performance/index
+   tutorials/physics/index
+   tutorials/platform/index
+   tutorials/plugins/index
    tutorials/rendering/index
+   tutorials/scripting/index
    tutorials/shaders/index
-   tutorials/networking/index
+   tutorials/ui/index
    tutorials/vr/index
-   tutorials/plugins/index
-   tutorials/platform/index
-   tutorials/performance/index
 
 
 .. toctree::

+ 0 - 0
getting_started/workflow/assets/escn_exporter/animation.rst → tutorials/assets_pipeline/escn_exporter/animation.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/armature.jpg → tutorials/assets_pipeline/escn_exporter/img/armature.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/body_type.jpg → tutorials/assets_pipeline/escn_exporter/img/body_type.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/col_only.png → tutorials/assets_pipeline/escn_exporter/img/col_only.png


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/collision_shapes.jpg → tutorials/assets_pipeline/escn_exporter/img/collision_shapes.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/dope_sheet.jpg → tutorials/assets_pipeline/escn_exporter/img/dope_sheet.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/enable_physics.png → tutorials/assets_pipeline/escn_exporter/img/enable_physics.png


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/external_mat_option.jpg → tutorials/assets_pipeline/escn_exporter/img/external_mat_option.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/gd_dot_material.jpg → tutorials/assets_pipeline/escn_exporter/img/gd_dot_material.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/hide.jpg → tutorials/assets_pipeline/escn_exporter/img/hide.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/in_godot.jpg → tutorials/assets_pipeline/escn_exporter/img/in_godot.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/light_properties.jpg → tutorials/assets_pipeline/escn_exporter/img/light_properties.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/material_search.jpg → tutorials/assets_pipeline/escn_exporter/img/material_search.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_editor.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_editor.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_pushdown.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_pushdown.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_strip.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_strip.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/stash_action.jpg → tutorials/assets_pipeline/escn_exporter/img/stash_action.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/stash_action_option.jpg → tutorials/assets_pipeline/escn_exporter/img/stash_action_option.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/index.rst → tutorials/assets_pipeline/escn_exporter/index.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/lights.rst → tutorials/assets_pipeline/escn_exporter/lights.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/material.rst → tutorials/assets_pipeline/escn_exporter/material.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/mesh.rst → tutorials/assets_pipeline/escn_exporter/mesh.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/physics.rst → tutorials/assets_pipeline/escn_exporter/physics.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/skeleton.rst → tutorials/assets_pipeline/escn_exporter/skeleton.rst


+ 0 - 0
getting_started/workflow/assets/img/3dimp_BlenderEmptyDrawTypes.png → tutorials/assets_pipeline/img/3dimp_BlenderEmptyDrawTypes.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow1.png → tutorials/assets_pipeline/img/asset_workflow1.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow2.png → tutorials/assets_pipeline/img/asset_workflow2.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow3.png → tutorials/assets_pipeline/img/asset_workflow3.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow4.png → tutorials/assets_pipeline/img/asset_workflow4.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow5.png → tutorials/assets_pipeline/img/asset_workflow5.png


+ 0 - 0
getting_started/workflow/assets/img/audio_stream_import.png → tutorials/assets_pipeline/img/audio_stream_import.png


+ 0 - 0
getting_started/workflow/assets/img/bad.png → tutorials/assets_pipeline/img/bad.png


+ 0 - 0
getting_started/workflow/assets/img/fixedborder.png → tutorials/assets_pipeline/img/fixedborder.png


+ 0 - 0
getting_started/workflow/assets/img/good.png → tutorials/assets_pipeline/img/good.png


+ 0 - 0
getting_started/workflow/assets/img/image_import1.png → tutorials/assets_pipeline/img/image_import1.png


+ 0 - 0
getting_started/workflow/assets/img/import_csv.png → tutorials/assets_pipeline/img/import_csv.png


+ 0 - 0
getting_started/workflow/assets/img/regular.png → tutorials/assets_pipeline/img/regular.png


+ 0 - 0
getting_started/workflow/assets/img/reimport_multiple.png → tutorials/assets_pipeline/img/reimport_multiple.png


+ 0 - 0
getting_started/workflow/assets/img/reverb.png → tutorials/assets_pipeline/img/reverb.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import1.png → tutorials/assets_pipeline/img/scene_import1.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import2.png → tutorials/assets_pipeline/img/scene_import2.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import3.png → tutorials/assets_pipeline/img/scene_import3.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import4.png → tutorials/assets_pipeline/img/scene_import4.png


+ 0 - 0
getting_started/workflow/assets/import_process.rst → tutorials/assets_pipeline/import_process.rst


+ 0 - 0
getting_started/workflow/assets/importing_audio_samples.rst → tutorials/assets_pipeline/importing_audio_samples.rst


+ 0 - 0
getting_started/workflow/assets/importing_images.rst → tutorials/assets_pipeline/importing_images.rst


+ 1 - 1
getting_started/workflow/assets/importing_scenes.rst → tutorials/assets_pipeline/importing_scenes.rst

@@ -405,7 +405,7 @@ simple or dynamic objects that require mostly-accurate collision detection.
 
 However, in both cases, the visual geometry may be too complex or not smooth
 enough for collisions. This can create physics glitches and slow down the engine
-unneccesarily.
+unnecessarily.
 
 To solve this, the ``-colonly`` modifier exists. It will remove the mesh upon
 importing and will create a :ref:`class_staticbody` collision instead.

+ 0 - 0
getting_started/workflow/assets/importing_translations.rst → tutorials/assets_pipeline/importing_translations.rst


+ 1 - 1
getting_started/workflow/assets/index.rst → tutorials/assets_pipeline/index.rst

@@ -1,4 +1,4 @@
-Assets workflow
+Assets pipeline
 ===============
 
 .. toctree::

+ 0 - 0
getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst → tutorials/best_practices/autoloads_versus_internal_nodes.rst


+ 0 - 0
getting_started/workflow/best_practices/data_preferences.rst → tutorials/best_practices/data_preferences.rst


+ 0 - 0
getting_started/workflow/best_practices/godot_interfaces.rst → tutorials/best_practices/godot_interfaces.rst


+ 0 - 0
getting_started/workflow/best_practices/godot_notifications.rst → tutorials/best_practices/godot_notifications.rst


+ 0 - 0
getting_started/workflow/project_setup/img/version_control_menu.png → tutorials/best_practices/img/version_control_menu.png


+ 2 - 0
getting_started/workflow/best_practices/index.rst → tutorials/best_practices/index.rst

@@ -15,3 +15,5 @@ Best practices
    godot_notifications
    data_preferences
    logic_preferences
+   project_organization
+   version_control_systems

+ 0 - 0
getting_started/workflow/best_practices/introduction_best_practices.rst → tutorials/best_practices/introduction_best_practices.rst


+ 0 - 0
getting_started/workflow/best_practices/logic_preferences.rst → tutorials/best_practices/logic_preferences.rst


+ 0 - 0
getting_started/workflow/best_practices/node_alternatives.rst → tutorials/best_practices/node_alternatives.rst


+ 0 - 0
getting_started/workflow/project_setup/project_organization.rst → tutorials/best_practices/project_organization.rst


+ 1 - 1
getting_started/workflow/best_practices/scene_organization.rst → tutorials/best_practices/scene_organization.rst

@@ -385,7 +385,7 @@ own place in the hierarchy as a sibling or some other relation.
   of game connections and the like.
 
 The key to scene organization is to consider the SceneTree in relational terms
-rather than spatial terms. Are the nodes dependent on their parent's existance?
+rather than spatial terms. Are the nodes dependent on their parent's existence?
 If not, then they can thrive all by themselves somewhere else.
 If they are dependent, then it stands to reason that they should be children of
 that parent (and likely part of that parent's scene if they aren't already).

+ 0 - 0
getting_started/workflow/best_practices/scenes_versus_scripts.rst → tutorials/best_practices/scenes_versus_scripts.rst


+ 0 - 0
getting_started/workflow/project_setup/version_control_systems.rst → tutorials/best_practices/version_control_systems.rst


+ 0 - 0
getting_started/workflow/best_practices/what_are_godot_classes.rst → tutorials/best_practices/what_are_godot_classes.rst


+ 0 - 0
getting_started/workflow/export/android_custom_build.rst → tutorials/export/android_custom_build.rst


+ 0 - 0
getting_started/workflow/export/changing_application_icon_for_windows.rst → tutorials/export/changing_application_icon_for_windows.rst


+ 0 - 0
getting_started/workflow/export/exporting_for_android.rst → tutorials/export/exporting_for_android.rst


+ 0 - 0
getting_started/workflow/export/exporting_for_dedicated_servers.rst → tutorials/export/exporting_for_dedicated_servers.rst


+ 0 - 0
getting_started/workflow/export/exporting_for_ios.rst → tutorials/export/exporting_for_ios.rst


+ 0 - 0
getting_started/workflow/export/exporting_for_pc.rst → tutorials/export/exporting_for_pc.rst


+ 0 - 0
getting_started/workflow/export/exporting_for_uwp.rst → tutorials/export/exporting_for_uwp.rst


+ 0 - 0
getting_started/workflow/export/exporting_for_web.rst → tutorials/export/exporting_for_web.rst


+ 0 - 0
getting_started/workflow/export/exporting_pcks.rst → tutorials/export/exporting_pcks.rst


+ 0 - 0
getting_started/workflow/export/exporting_projects.rst → tutorials/export/exporting_projects.rst


+ 0 - 0
getting_started/workflow/export/feature_tags.rst → tutorials/export/feature_tags.rst


+ 0 - 0
getting_started/workflow/export/img/UWP_export_signing.png → tutorials/export/img/UWP_export_signing.png


+ 0 - 0
getting_started/workflow/export/img/UWP_sign_tool.png → tutorials/export/img/UWP_sign_tool.png


+ 0 - 0
getting_started/workflow/export/img/androidsdk.png → tutorials/export/img/androidsdk.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_bin_folder.png → tutorials/export/img/custom_build_bin_folder.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_command_line.png → tutorials/export/img/custom_build_command_line.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_command_line2.png → tutorials/export/img/custom_build_command_line2.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_editor_settings.png → tutorials/export/img/custom_build_editor_settings.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_editor_settings2.png → tutorials/export/img/custom_build_editor_settings2.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_enable.png → tutorials/export/img/custom_build_enable.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_gradle.png → tutorials/export/img/custom_build_gradle.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_install_android_studio1.png → tutorials/export/img/custom_build_install_android_studio1.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_install_template.png → tutorials/export/img/custom_build_install_template.png


+ 0 - 0
getting_started/workflow/export/img/custom_build_open_shell.png → tutorials/export/img/custom_build_open_shell.png


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getting_started/workflow/export/img/custom_build_platform_tools.png → tutorials/export/img/custom_build_platform_tools.png


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getting_started/workflow/export/img/custom_build_sdkmanager.png → tutorials/export/img/custom_build_sdkmanager.png


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getting_started/workflow/export/img/editor-export-presets-android.png → tutorials/export/img/editor-export-presets-android.png


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getting_started/workflow/export/img/editorsettings.png → tutorials/export/img/editorsettings.png


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getting_started/workflow/export/img/export-with-debug-button.png → tutorials/export/img/export-with-debug-button.png


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getting_started/workflow/export/img/export.png → tutorials/export/img/export.png


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getting_started/workflow/export/img/export_dialog.png → tutorials/export/img/export_dialog.png


Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio