Browse Source

Move assets section to a new assets pipeline section

Nathan Lovato 4 years ago
parent
commit
4741f8dba2
54 changed files with 19 additions and 26 deletions
  1. 1 1
      classes/class_editorscenepostimport.rst
  2. 1 1
      classes/class_javascript.rst
  3. 1 1
      classes/class_os.rst
  4. 0 8
      getting_started/workflow/index.rst
  5. 14 13
      index.rst
  6. 0 0
      tutorials/assets_pipeline/escn_exporter/animation.rst
  7. 0 0
      tutorials/assets_pipeline/escn_exporter/img/armature.jpg
  8. 0 0
      tutorials/assets_pipeline/escn_exporter/img/body_type.jpg
  9. 0 0
      tutorials/assets_pipeline/escn_exporter/img/col_only.png
  10. 0 0
      tutorials/assets_pipeline/escn_exporter/img/collision_shapes.jpg
  11. 0 0
      tutorials/assets_pipeline/escn_exporter/img/dope_sheet.jpg
  12. 0 0
      tutorials/assets_pipeline/escn_exporter/img/enable_physics.png
  13. 0 0
      tutorials/assets_pipeline/escn_exporter/img/external_mat_option.jpg
  14. 0 0
      tutorials/assets_pipeline/escn_exporter/img/gd_dot_material.jpg
  15. 0 0
      tutorials/assets_pipeline/escn_exporter/img/hide.jpg
  16. 0 0
      tutorials/assets_pipeline/escn_exporter/img/in_godot.jpg
  17. 0 0
      tutorials/assets_pipeline/escn_exporter/img/light_properties.jpg
  18. 0 0
      tutorials/assets_pipeline/escn_exporter/img/material_search.jpg
  19. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_editor.jpg
  20. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_pushdown.jpg
  21. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_strip.jpg
  22. 0 0
      tutorials/assets_pipeline/escn_exporter/img/stash_action.jpg
  23. 0 0
      tutorials/assets_pipeline/escn_exporter/img/stash_action_option.jpg
  24. 0 0
      tutorials/assets_pipeline/escn_exporter/index.rst
  25. 0 0
      tutorials/assets_pipeline/escn_exporter/lights.rst
  26. 0 0
      tutorials/assets_pipeline/escn_exporter/material.rst
  27. 0 0
      tutorials/assets_pipeline/escn_exporter/mesh.rst
  28. 0 0
      tutorials/assets_pipeline/escn_exporter/physics.rst
  29. 0 0
      tutorials/assets_pipeline/escn_exporter/skeleton.rst
  30. 0 0
      tutorials/assets_pipeline/img/3dimp_BlenderEmptyDrawTypes.png
  31. 0 0
      tutorials/assets_pipeline/img/asset_workflow1.png
  32. 0 0
      tutorials/assets_pipeline/img/asset_workflow2.png
  33. 0 0
      tutorials/assets_pipeline/img/asset_workflow3.png
  34. 0 0
      tutorials/assets_pipeline/img/asset_workflow4.png
  35. 0 0
      tutorials/assets_pipeline/img/asset_workflow5.png
  36. 0 0
      tutorials/assets_pipeline/img/audio_stream_import.png
  37. 0 0
      tutorials/assets_pipeline/img/bad.png
  38. 0 0
      tutorials/assets_pipeline/img/fixedborder.png
  39. 0 0
      tutorials/assets_pipeline/img/good.png
  40. 0 0
      tutorials/assets_pipeline/img/image_import1.png
  41. 0 0
      tutorials/assets_pipeline/img/import_csv.png
  42. 0 0
      tutorials/assets_pipeline/img/regular.png
  43. 0 0
      tutorials/assets_pipeline/img/reimport_multiple.png
  44. 0 0
      tutorials/assets_pipeline/img/reverb.png
  45. 0 0
      tutorials/assets_pipeline/img/scene_import1.png
  46. 0 0
      tutorials/assets_pipeline/img/scene_import2.png
  47. 0 0
      tutorials/assets_pipeline/img/scene_import3.png
  48. 0 0
      tutorials/assets_pipeline/img/scene_import4.png
  49. 0 0
      tutorials/assets_pipeline/import_process.rst
  50. 0 0
      tutorials/assets_pipeline/importing_audio_samples.rst
  51. 0 0
      tutorials/assets_pipeline/importing_images.rst
  52. 1 1
      tutorials/assets_pipeline/importing_scenes.rst
  53. 0 0
      tutorials/assets_pipeline/importing_translations.rst
  54. 1 1
      tutorials/assets_pipeline/index.rst

+ 1 - 1
classes/class_editorscenepostimport.rst

@@ -42,7 +42,7 @@ The :ref:`post_import<class_EditorScenePostImport_method_post_import>` callback
 Tutorials
 ---------
 
-- `#custom-script <../getting_started/workflow/assets/importing_scenes.html#custom-script>`_ in :doc:`../getting_started/workflow/assets/importing_scenes`
+- `#custom-script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`_ in :doc:`../tutorials/assets_pipeline/importing_scenes`
 
 Methods
 -------

+ 1 - 1
classes/class_javascript.rst

@@ -21,7 +21,7 @@ The JavaScript singleton is implemented only in the HTML5 export. It's used to a
 Tutorials
 ---------
 
-- `#calling-javascript-from-script <../getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../getting_started/workflow/export/exporting_for_web`
+- `#calling-javascript-from-script <../tutorials/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../tutorials/export/exporting_for_web`
 
 Methods
 -------

+ 1 - 1
classes/class_os.rst

@@ -1331,7 +1331,7 @@ Returns ``true`` if an environment variable exists.
 
 - :ref:`bool<class_bool>` **has_feature** **(** :ref:`String<class_String>` tag_name **)** const
 
-Returns ``true`` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the `Feature Tags <https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html>`_ documentation for more details.
+Returns ``true`` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the `Feature Tags <https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html>`_ documentation for more details.
 
 **Note:** Tag names are case-sensitive.
 

+ 0 - 8
getting_started/workflow/index.rst

@@ -1,8 +0,0 @@
-Project workflow
-================
-
-.. toctree::
-   :maxdepth: 1
-   :name: toc-learn-workflow
-
-   assets/index

+ 14 - 13
index.rst

@@ -67,35 +67,36 @@ The main documentation for the site is organized into the following sections:
 
    getting_started/introduction/index
    getting_started/step_by_step/index
-   getting_started/workflow/index
 
 
+.. The sections below are sorted alphabetically. Please keep them that way.
 .. toctree::
    :maxdepth: 1
    :caption: Tutorials
    :name: sec-tutorials
 
-   tutorials/scripting/index
    tutorials/2d/index
    tutorials/3d/index
+   tutorials/animation/index
+   tutorials/assets_pipeline/index
    tutorials/audio/index
-   tutorials/physics/index
+   tutorials/best_practices/index
    tutorials/editor/index
-   tutorials/math/index
-   tutorials/animation/index
+   tutorials/export/index
+   tutorials/i18n/index
    tutorials/inputs/index
    tutorials/io/index
-   tutorials/i18n/index
-   tutorials/ui/index
+   tutorials/math/index
+   tutorials/networking/index
+   tutorials/performance/index
+   tutorials/physics/index
+   tutorials/platform/index
+   tutorials/plugins/index
    tutorials/rendering/index
+   tutorials/scripting/index
    tutorials/shaders/index
-   tutorials/networking/index
+   tutorials/ui/index
    tutorials/vr/index
-   tutorials/plugins/index
-   tutorials/platform/index
-   tutorials/best_practices/index
-   tutorials/performance/index
-   tutorials/export/index
 
 
 .. toctree::

+ 0 - 0
getting_started/workflow/assets/escn_exporter/animation.rst → tutorials/assets_pipeline/escn_exporter/animation.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/armature.jpg → tutorials/assets_pipeline/escn_exporter/img/armature.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/body_type.jpg → tutorials/assets_pipeline/escn_exporter/img/body_type.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/col_only.png → tutorials/assets_pipeline/escn_exporter/img/col_only.png


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/collision_shapes.jpg → tutorials/assets_pipeline/escn_exporter/img/collision_shapes.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/dope_sheet.jpg → tutorials/assets_pipeline/escn_exporter/img/dope_sheet.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/enable_physics.png → tutorials/assets_pipeline/escn_exporter/img/enable_physics.png


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/external_mat_option.jpg → tutorials/assets_pipeline/escn_exporter/img/external_mat_option.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/gd_dot_material.jpg → tutorials/assets_pipeline/escn_exporter/img/gd_dot_material.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/hide.jpg → tutorials/assets_pipeline/escn_exporter/img/hide.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/in_godot.jpg → tutorials/assets_pipeline/escn_exporter/img/in_godot.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/light_properties.jpg → tutorials/assets_pipeline/escn_exporter/img/light_properties.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/material_search.jpg → tutorials/assets_pipeline/escn_exporter/img/material_search.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_editor.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_editor.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_pushdown.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_pushdown.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_strip.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_strip.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/stash_action.jpg → tutorials/assets_pipeline/escn_exporter/img/stash_action.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/stash_action_option.jpg → tutorials/assets_pipeline/escn_exporter/img/stash_action_option.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/index.rst → tutorials/assets_pipeline/escn_exporter/index.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/lights.rst → tutorials/assets_pipeline/escn_exporter/lights.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/material.rst → tutorials/assets_pipeline/escn_exporter/material.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/mesh.rst → tutorials/assets_pipeline/escn_exporter/mesh.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/physics.rst → tutorials/assets_pipeline/escn_exporter/physics.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/skeleton.rst → tutorials/assets_pipeline/escn_exporter/skeleton.rst


+ 0 - 0
getting_started/workflow/assets/img/3dimp_BlenderEmptyDrawTypes.png → tutorials/assets_pipeline/img/3dimp_BlenderEmptyDrawTypes.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow1.png → tutorials/assets_pipeline/img/asset_workflow1.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow2.png → tutorials/assets_pipeline/img/asset_workflow2.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow3.png → tutorials/assets_pipeline/img/asset_workflow3.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow4.png → tutorials/assets_pipeline/img/asset_workflow4.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow5.png → tutorials/assets_pipeline/img/asset_workflow5.png


+ 0 - 0
getting_started/workflow/assets/img/audio_stream_import.png → tutorials/assets_pipeline/img/audio_stream_import.png


+ 0 - 0
getting_started/workflow/assets/img/bad.png → tutorials/assets_pipeline/img/bad.png


+ 0 - 0
getting_started/workflow/assets/img/fixedborder.png → tutorials/assets_pipeline/img/fixedborder.png


+ 0 - 0
getting_started/workflow/assets/img/good.png → tutorials/assets_pipeline/img/good.png


+ 0 - 0
getting_started/workflow/assets/img/image_import1.png → tutorials/assets_pipeline/img/image_import1.png


+ 0 - 0
getting_started/workflow/assets/img/import_csv.png → tutorials/assets_pipeline/img/import_csv.png


+ 0 - 0
getting_started/workflow/assets/img/regular.png → tutorials/assets_pipeline/img/regular.png


+ 0 - 0
getting_started/workflow/assets/img/reimport_multiple.png → tutorials/assets_pipeline/img/reimport_multiple.png


+ 0 - 0
getting_started/workflow/assets/img/reverb.png → tutorials/assets_pipeline/img/reverb.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import1.png → tutorials/assets_pipeline/img/scene_import1.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import2.png → tutorials/assets_pipeline/img/scene_import2.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import3.png → tutorials/assets_pipeline/img/scene_import3.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import4.png → tutorials/assets_pipeline/img/scene_import4.png


+ 0 - 0
getting_started/workflow/assets/import_process.rst → tutorials/assets_pipeline/import_process.rst


+ 0 - 0
getting_started/workflow/assets/importing_audio_samples.rst → tutorials/assets_pipeline/importing_audio_samples.rst


+ 0 - 0
getting_started/workflow/assets/importing_images.rst → tutorials/assets_pipeline/importing_images.rst


+ 1 - 1
getting_started/workflow/assets/importing_scenes.rst → tutorials/assets_pipeline/importing_scenes.rst

@@ -405,7 +405,7 @@ simple or dynamic objects that require mostly-accurate collision detection.
 
 However, in both cases, the visual geometry may be too complex or not smooth
 enough for collisions. This can create physics glitches and slow down the engine
-unneccesarily.
+unnecessarily.
 
 To solve this, the ``-colonly`` modifier exists. It will remove the mesh upon
 importing and will create a :ref:`class_staticbody` collision instead.

+ 0 - 0
getting_started/workflow/assets/importing_translations.rst → tutorials/assets_pipeline/importing_translations.rst


+ 1 - 1
getting_started/workflow/assets/index.rst → tutorials/assets_pipeline/index.rst

@@ -1,4 +1,4 @@
-Assets workflow
+Assets pipeline
 ===============
 
 .. toctree::