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@@ -40,6 +40,12 @@ time sources (one is processed in the physics step while another is processed in
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improvements to this, from allowing kinematic bodies to be animated in the regular _process loop, to further fixes in the
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frame timer.
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+.. note::
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+
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+ You can use physics interpolation to mitigate physics-related jittering.
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+ See `lawnjelly's smoothing-addon <https://github.com/lawnjelly/smoothing-addon>`__
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+ for an add-on that can be dropped into any project to enable physics interpolation.
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+
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Stutter
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-------
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