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@@ -63,7 +63,7 @@ As such, everyone is entitled to modify
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modifications back to the upstream project in the form of a patch (a text file
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describing the changes in a ready-to-apply manner) or - in the modern workflow
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that we use - via a so-called "pull request" (PR), i.e. a proposal to directly
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-merge one or more git commits (patches) into the main development branch.
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+merge one or more Git commits (patches) into the main development branch.
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Contributing code changes upstream has two big advantages:
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@@ -82,7 +82,7 @@ Contributing code changes upstream has two big advantages:
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To ensure good collaboration and overall quality, the Godot developers
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enforce some rules for code contributions, for example regarding the style to
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-use in the C++ code (indentation, brackets, etc.) or the git and PR workflow.
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+use in the C++ code (indentation, brackets, etc.) or the Git and PR workflow.
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A good place to start is by searching for issues tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ (or `Hacktoberfest <https://github.com/godotengine/godot/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aopen+label%3AHacktoberfest+>`_ during October) on GitHub.
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@@ -181,7 +181,7 @@ There are two separate resources referred to as "documentation" in Godot:
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consulted offline, directly in Godot's code editor, or online at
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:ref:`Godot API <toc-class-ref>`.
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To contribute to the class reference, you have to edit the
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- `doc/base/classes.xml` in Godot's git repository, and make a pull request.
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+ `doc/base/classes.xml` in Godot's Git repository, and make a pull request.
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See :ref:`doc_updating_the_class_reference` for more details.
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- **The tutorials and engine documentation and its translations.** This is the part you are reading
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