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@@ -191,7 +191,7 @@ Specular Mode
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Specifies how the specular blob will be rendered. The specular blob
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represents the shape of a light source reflected in the object.
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-* **ShlickGGX:** The most common blob used by PBR 3D engines nowadays.
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+* **SchlickGGX:** The most common blob used by PBR 3D engines nowadays.
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* **Blinn:** Common in previous-generation engines.
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Not worth using nowadays, but left here for the sake of compatibility.
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* **Phong:** Same as above.
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