Pārlūkot izejas kodu

Merge pull request #7660 from LeeWannacott/the-profiler-docs

Max Hilbrunner 2 gadi atpakaļ
vecāks
revīzija
48b12b5814
1 mainītis faili ar 7 papildinājumiem un 7 dzēšanām
  1. 7 7
      tutorials/scripting/debug/the_profiler.rst

+ 7 - 7
tutorials/scripting/debug/the_profiler.rst

@@ -127,13 +127,13 @@ needs optimization. Is it your math or the way you access other pieces of data
 to do the math with? Is it the `for` loop? The `if` statements?
 to do the math with? Is it the `for` loop? The `if` statements?
 
 
 You can narrow down the measurement by manually counting ticks as the code runs
 You can narrow down the measurement by manually counting ticks as the code runs
-with some temporary functions. The two functions are part of the `OS` class
+with some temporary functions. The two functions are part of the `Time` class
 object. They are `get_ticks_msec` and `get_ticks_usec`. The first measures in
 object. They are `get_ticks_msec` and `get_ticks_usec`. The first measures in
 milliseconds (1,000 per second), and the second measures in microseconds
 milliseconds (1,000 per second), and the second measures in microseconds
 (1,000,000 per second).
 (1,000,000 per second).
 
 
-Either one returns the amount of time since the game started in their respective
-time frame. This comes directly from the operating system rather than Godot.
+Either one returns the amount of time since the game engine started in their respective
+time frame.
 
 
 If you wrap a piece of code with a start and end count of microseconds, the
 If you wrap a piece of code with a start and end count of microseconds, the
 difference between the two is the amount of time it took to run that piece of
 difference between the two is the amount of time it took to run that piece of
@@ -143,16 +143,16 @@ code.
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript
 
 
     # Measuring the time it takes for worker_function() to run
     # Measuring the time it takes for worker_function() to run
-    var start = OS.get_ticks_usec()
+    var start = Time.get_ticks_usec()
     worker_function()
     worker_function()
-    var end = OS.get_ticks_usec()
+    var end = Time.get_ticks_usec()
     var worker_time = (end-start)/1000000.0
     var worker_time = (end-start)/1000000.0
 
 
     # Measuring the time spent running a calculation over each element of an array
     # Measuring the time spent running a calculation over each element of an array
-    start = OS.get_ticks_usec()
+    start = Time.get_ticks_usec()
     for calc in calculations:
     for calc in calculations:
         result = pow(2, calc.power) * calc.product
         result = pow(2, calc.power) * calc.product
-    end = OS.get_ticks_usec()
+    end = Time.get_ticks_usec()
     var loop_time = (end-start)/1000000.0
     var loop_time = (end-start)/1000000.0
 
 
     print("Worker time: %s\nLoop time: %s" % [worker_time, loop_time])
     print("Worker time: %s\nLoop time: %s" % [worker_time, loop_time])