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Merge pull request #5026 from Calinou/fix-gles2-hdr-typo

Fix typo in Differences between GLES2 and GLES3
Rémi Verschelde 4 years ago
parent
commit
4a593db0ea
1 changed files with 4 additions and 1 deletions
  1. 4 1
      tutorials/rendering/gles2_gles3_differences.rst

+ 4 - 1
tutorials/rendering/gles2_gles3_differences.rst

@@ -47,9 +47,12 @@ HDR
 ---
 ---
 
 
 GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
 GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
-project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
+project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits
 viewport values to the ``0-1`` range.
 viewport values to the ``0-1`` range.
 
 
+The Viewport **Debanding** property and associated project setting will also have
+no effect when HDR is disabled. This means debanding can't be used in GLES2.
+
 StandardMaterial3D features
 StandardMaterial3D features
 ---------------------------
 ---------------------------