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Merge pull request #34 from her001/patch-1

Add missing paren + spelling fixes in "GUI Tutorial"
Rémi Verschelde 9 years ago
parent
commit
4e6b407826
1 changed files with 4 additions and 4 deletions
  1. 4 4
      tutorials/step_by_step/gui_tutorial.rst

+ 4 - 4
tutorials/step_by_step/gui_tutorial.rst

@@ -51,7 +51,7 @@ Controls receive input events by means of the
 callback. Only one control, the one in focus, will receive
 callback. Only one control, the one in focus, will receive
 keyboard/joypad events (see
 keyboard/joypad events (see
 :ref:`Control.set_focus_mode() <class_Control_set_focus_mode>`
 :ref:`Control.set_focus_mode() <class_Control_set_focus_mode>`
-and :ref:`Control.grab_focus() <class_Control_grab_focus>`.
+and :ref:`Control.grab_focus() <class_Control_grab_focus>`.)
 
 
 Mouse Motion events are received by the control directly below the mouse
 Mouse Motion events are received by the control directly below the mouse
 pointer. When a control receives a mouse button pressed event, all
 pointer. When a control receives a mouse button pressed event, all
@@ -115,7 +115,7 @@ Add a script to that node, with the following code:
             update()
             update()
 
 
 Then run the scene. When the rectangle is clicked/taped, it will go from
 Then run the scene. When the rectangle is clicked/taped, it will go from
-blue to red. That synnergy between the events and drawing is pretty much
+blue to red. That synergy between the events and drawing is pretty much
 how most controls work internally.
 how most controls work internally.
 
 
 .. image:: /img/ctrl_normal.png
 .. image:: /img/ctrl_normal.png
@@ -129,7 +129,7 @@ As mentioned before, Godot includes dozens of controls ready for using
 in a user interface. Such controls are divided in two categories. The
 in a user interface. Such controls are divided in two categories. The
 first is a small set of controls that work well for creating most game
 first is a small set of controls that work well for creating most game
 user interfaces. The second (and most controls are of this type) are
 user interfaces. The second (and most controls are of this type) are
-meant for complex user interfaces and uniform skinning trough styles. A
+meant for complex user interfaces and uniform skinning through styles. A
 description is presented as follows to help understand which one should
 description is presented as follows to help understand which one should
 be used in which case.
 be used in which case.
 
 
@@ -137,7 +137,7 @@ Simplified UI controls
 ~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~
 
 
 This set of controls is enough for most games, where complex
 This set of controls is enough for most games, where complex
-interactions or ways to present information are not necessary. The can
+interactions or ways to present information are not necessary. They can
 be skinned easily with regular textures.
 be skinned easily with regular textures.
 
 
 -  :ref:`Label <class_Label>`: Node used for showing text.
 -  :ref:`Label <class_Label>`: Node used for showing text.