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@@ -286,19 +286,19 @@ For example, here is the code for an "Asteroids" style spaceship:
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private Vector2 _thrust = new Vector2(0, -250);
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private float _torque = 20000;
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- public override void _IntegrateForces(Physics2DDirectBodyState state)
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+ public override void _IntegrateForces(PhysicsDirectBodyState2D state)
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{
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if (Input.IsActionPressed("ui_up"))
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- AppliedForce = _thrust.Rotated(Rotation);
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+ state.ApplyForce(_thrust.Rotated(Rotation));
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else
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- AppliedForce = new Vector2();
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+ state.ApplyForce(new Vector2());
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var rotationDir = 0;
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if (Input.IsActionPressed("ui_right"))
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rotationDir += 1;
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if (Input.IsActionPressed("ui_left"))
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rotationDir -= 1;
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- AppliedTorque = rotationDir * _torque;
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+ state.ApplyTorque(rotationDir * _torque);
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}
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}
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