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Merge pull request #2322 from skyace65/multimesh_update

update multimesh tutorial
Chris Bradfield 6 年之前
父節點
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54061f142f
共有 3 個文件被更改,包括 2 次插入2 次删除
  1. 二進制
      tutorials/3d/img/multimesh_scene_tree.png
  2. 二進制
      tutorials/3d/img/multimesh_toolbar.png
  3. 2 2
      tutorials/3d/using_multi_mesh_instance.rst

二進制
tutorials/3d/img/multimesh_scene_tree.png


二進制
tutorials/3d/img/multimesh_toolbar.png


+ 2 - 2
tutorials/3d/using_multi_mesh_instance.rst

@@ -31,8 +31,8 @@ on. In the tree example, this would be the landscape.
 The other node is used as the source, the mesh that you want to have duplicated.
 In the tree case, this would be the tree itself.
 
-In our example, we would use a :ref:`Node <class_Node>` as the root node of the
-scene. Your scene tree would look like this:
+In our example, we would use a :ref:`Spatial <class_Spatial>` node as the root node of
+the scene. Your scene tree would look like this:
 
 .. image:: img/multimesh_scene_tree.png