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@@ -381,7 +381,7 @@ Use ``System.String`` (``string``). Most of Godot's String methods have an
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equivalent in ``System.String`` or are provided by the ``StringExtensions``
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class as extension methods.
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-Note that C# strings uses UTF-16 encoding, while Godot Strings uses UTF-32 encoding.
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+Note that C# strings use UTF-16 encoding, while Godot Strings use UTF-32 encoding.
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Example:
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