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@@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled:
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Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)
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-Occluder draw order
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-~~~~~~~~~~~~~~~~~~~
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-
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-**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D
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-lighting, as this is how you control whether the occluder should occlude the
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-sprite itself or not.
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-
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-If the LightOccluder2D node is a *sibling* of the sprite, the occluder will
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-occlude the sprite itself if it's placed *below* the sprite in the scene tree.
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-
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-If the LightOccluder2D node is a *child* of the sprite, the occluder will
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-occlude the sprite itself if **Show Behind Parent** is disabled on the
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-LightOccluder2D node (which is the default).
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-
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Normal and specular maps
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