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Fix reference to Blender 3 path editor setting

The editor setting points to a directory, not a file.
Hugo Locurcio 2 years ago
parent
commit
5adadad1b5
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/assets_pipeline/importing_scenes.rst

+ 2 - 2
tutorials/assets_pipeline/importing_scenes.rst

@@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot
 editor (if opening a project that already contains ``.blend`` files). If you
 editor (if opening a project that already contains ``.blend`` files). If you
 keep Blender installed at its default location, Godot should be able to detect
 keep Blender installed at its default location, Godot should be able to detect
 its path automatically. If this isn't the case, configure the path to the
 its path automatically. If this isn't the case, configure the path to the
-Blender executable in the Editor Settings (**Filesystem > Import > Blender >
-Blender 3 Path**).
+directory containing the Blender executable in the Editor Settings
+(**Filesystem > Import > Blender > Blender 3 Path**).
 
 
 If you keep ``.blend`` files within your project folder but don't want them to
 If you keep ``.blend`` files within your project folder but don't want them to
 be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the
 be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the