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Fix reference to Blender 3 path editor setting

The editor setting points to a directory, not a file.
Hugo Locurcio 2 years ago
parent
commit
5adadad1b5
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/assets_pipeline/importing_scenes.rst

+ 2 - 2
tutorials/assets_pipeline/importing_scenes.rst

@@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot
 editor (if opening a project that already contains ``.blend`` files). If you
 keep Blender installed at its default location, Godot should be able to detect
 its path automatically. If this isn't the case, configure the path to the
-Blender executable in the Editor Settings (**Filesystem > Import > Blender >
-Blender 3 Path**).
+directory containing the Blender executable in the Editor Settings
+(**Filesystem > Import > Blender > Blender 3 Path**).
 
 If you keep ``.blend`` files within your project folder but don't want them to
 be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the