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Add having a gitignore to the asset library requirements (#3524)

Aaron Franke 5 年 前
コミット
5b87a44151
1 ファイル変更4 行追加0 行削除
  1. 4 0
      tutorials/assetlib/uploading_to_assetlib.rst

+ 4 - 0
tutorials/assetlib/uploading_to_assetlib.rst

@@ -29,6 +29,10 @@ are a few requirements your asset needs to meet to be approved.
 * The asset must work. If the asset doesn't run or otherwise doesn't
   work in the specified Godot version, then it will be rejected.
 
+* The asset must have a proper **.gitignore** file. It's important to
+  keep redundant data out of the repository.
+  `Here's a template. <https://github.com/github/gitignore/blob/master/Godot.gitignore>`_
+
 * No submodules, or any submodules must be non-essential. GitHub
   does not include submodules in the downloaded ZIP file, so if the
   asset needs the contents of the submodule, your asset won't work.