Browse Source

Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)

* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <[email protected]>
Co-authored-by: Hugo Locurcio <[email protected]>
MJacred 3 years ago
parent
commit
5c9ad8def9
1 changed files with 8 additions and 0 deletions
  1. 8 0
      tutorials/assets_pipeline/importing_scenes.rst

+ 8 - 0
tutorials/assets_pipeline/importing_scenes.rst

@@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use
 changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
 changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
 either of those glTF binary files are fine.
 either of those glTF binary files are fine.
 
 
+.. warning::
+
+    If your model contains blend shapes (also known as "shape keys" and "morph targets"),
+    your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled**
+    under the Animation export configurations.
+
+    Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.
+
 .. note::
 .. note::
 
 
     Blender versions older than 3.2 do not export emissive textures with the
     Blender versions older than 3.2 do not export emissive textures with the