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@@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use
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changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
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either of those glTF binary files are fine.
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+.. warning::
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+
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+ If your model contains blend shapes (also known as "shape keys" and "morph targets"),
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+ your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled**
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+ under the Animation export configurations.
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+
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+ Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.
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+
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.. note::
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Blender versions older than 3.2 do not export emissive textures with the
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