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Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)

* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <[email protected]>
Co-authored-by: Hugo Locurcio <[email protected]>
MJacred 3 years ago
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      tutorials/assets_pipeline/importing_scenes.rst

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tutorials/assets_pipeline/importing_scenes.rst

@@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use
 changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
 either of those glTF binary files are fine.
 
+.. warning::
+
+    If your model contains blend shapes (also known as "shape keys" and "morph targets"),
+    your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled**
+    under the Animation export configurations.
+
+    Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.
+
 .. note::
 
     Blender versions older than 3.2 do not export emissive textures with the