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@@ -24,10 +24,8 @@ In Godot debug builds the navigation debug can also be toggled through the Navig
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NavigationServer2D.set_debug_enabled(false)
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NavigationServer3D.set_debug_enabled(true)
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-Debug visualizations only show for :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>`.
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-Navigation regions created via :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` APIs do not interact with the navigation debug tools.
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-If using a :ref:`NavigationPolygon<class_NavigationPolygon>` or :ref:`NavigationMesh<class_NavigationMesh>` created at runtime,
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-the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization.
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+Debug visualizations are currently based on Nodes in the SceneTree. If the :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>`
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+APIs are used exclusively then changes will not be reflected by the debug navigation tools.
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Navigation debug settings
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