Browse Source

Simplify based on clarifications

Morgan Wesemann 1 year ago
parent
commit
5d5e44e895
1 changed files with 2 additions and 4 deletions
  1. 2 4
      tutorials/navigation/navigation_debug_tools.rst

+ 2 - 4
tutorials/navigation/navigation_debug_tools.rst

@@ -24,10 +24,8 @@ In Godot debug builds the navigation debug can also be toggled through the Navig
     NavigationServer2D.set_debug_enabled(false)
     NavigationServer3D.set_debug_enabled(true)
 
-Debug visualizations only show for :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>`.
-Navigation regions created via :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` APIs do not interact with the navigation debug tools.
-If using a :ref:`NavigationPolygon<class_NavigationPolygon>` or :ref:`NavigationMesh<class_NavigationMesh>` created at runtime,
-the navigation mesh must be updated on the respective 2D or 3D Node after mesh data is set or after baking to update the debug visualization. 
+Debug visualizations are currently based on Nodes in the SceneTree. If the :ref:`NavigationServer2D<class_NavigationServer2D>` or :ref:`NavigationServer3D<class_NavigationServer3D>` 
+APIs are used exclusively then changes will not be reflected by the debug navigation tools.
 
 Navigation debug settings
 -------------------------