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fixed 'precission' to 'precision'

eluadyl 7 years ago
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5d7c96f6b4
1 changed files with 1 additions and 1 deletions
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      learning/features/shading/shading_language.rst

+ 1 - 1
learning/features/shading/shading_language.rst

@@ -176,7 +176,7 @@ This is rarely needed in the vertex shader (where full precision is needed most
 
 Keep in mind that some architectures (mainly mobile) benefit a lot from this, but are also restricted (conversion between precisions has a cost).
 Please read the relevant documentation on the target architecture to find out more. In all honesty though, mobile drivers are really buggy
-so just stay out of trouble and make simple shaders without specifying precission unless you *really* need to.
+so just stay out of trouble and make simple shaders without specifying precision unless you *really* need to.
 
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