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Improve writing style and fix formatting in Version control systems

Hugo Locurcio 5 vuotta sitten
vanhempi
commit
5da8ed9b84
1 muutettua tiedostoa jossa 17 lisäystä ja 13 poistoa
  1. 17 13
      getting_started/workflow/project_setup/version_control_systems.rst

+ 17 - 13
getting_started/workflow/project_setup/version_control_systems.rst

@@ -6,28 +6,32 @@ Version Control Systems
 Introduction
 ------------
 
-Godot aims to be VCS friendly and generate mostly readable and
-mergeable files. Godot also supports the use of version control
-systems in the editor itself. However, VCS in the editor requires
-a plugin for the specific VCS you are using. VCS can be setup or
-shut down in the editor under Project > Version Control.
+Godot aims to be VCS friendly and generate mostly readable and mergeable files.
+Godot also supports the use of version control systems in the editor itself.
+However, VCS in the editor requires a plugin for the specific VCS you are using.
+VCS can be setup or shut down in the editor under **Project > Version Control**.
 
 .. image:: img/version_control_menu.png
 
 Official Git plugin
 -------------------
 
-Using Git from inside the editor is supported with an official plugin. You can find the latest
-releases `here <https://github.com/godotengine/godot-git-plugin/releases>`_ 
-(it is not available in the asset library). Documentation on how
-to use the Git plugin can be found `here <https://github.com/godotengine/godot-git-plugin/wiki>`_.
+Using Git from inside the editor is supported with an official plugin.
+You can find the latest releases
+`here <https://github.com/godotengine/godot-git-plugin/releases>`__
+(it is not available in the asset library). Documentation on how to use the Git
+plugin can be found
+`here <https://github.com/godotengine/godot-git-plugin/wiki>`__.
 
 Files to exclude from VCS
 -------------------------
 
 There are some folders Godot creates you should have your VCS ignore:
 
-* .import (This folder stores all the files it imports automatically based on your source assets and their import flags.)
-* .translation (This folder stores imported translations generated from CSV files)
-* export_presets.cfg (This file contains all the export presets for the project)
-* .mono  (This folder stores automatically generated mono files, it only exists in projects that use the mono version of Godot)
+- ``.import/``: This folder stores all the files it imports automatically based on
+  your source assets and their import flags.
+- ``*.translation``: These files are binary imported translations generated from CSV files.
+- ``export_presets.cfg``: This file contains all the export presets for the
+  project, including sensitive information such as Android keystore credentials.
+- ``.mono/``: This folder stores automatically-generated Mono files. It only exists
+  in projects that use the Mono version of Godot.