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@@ -46,7 +46,7 @@ As an example, Steam shows that the most common *primary display resolution* is
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1920×1080, so a sensible approach is to develop a game for this resolution, then
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handle scaling for different sizes and aspect ratios.
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-Godot provides a several useful tools to do this easily.
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+Godot provides several useful tools to do this easily.
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Base size
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---------
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@@ -87,8 +87,7 @@ project settings to handle multiple resolutions.
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Stretch settings
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----------------
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-Stretch settings are located in the project settings, it's just a bunch
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-of configuration variables that provide several options:
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+Stretch settings are located in the project settings and provide several options:
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.. image:: img/stretchsettings.png
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