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Fix typo and improve writing in Multiple resolutions (#3644)

Co-authored-by: Hugo Locurcio <[email protected]>
Justin Calleja hace 5 años
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Se han modificado 1 ficheros con 2 adiciones y 3 borrados
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      tutorials/viewports/multiple_resolutions.rst

+ 2 - 3
tutorials/viewports/multiple_resolutions.rst

@@ -46,7 +46,7 @@ As an example, Steam shows that the most common *primary display resolution* is
 1920×1080, so a sensible approach is to develop a game for this resolution, then
 handle scaling for different sizes and aspect ratios.
 
-Godot provides a several useful tools to do this easily.
+Godot provides several useful tools to do this easily.
 
 Base size
 ---------
@@ -87,8 +87,7 @@ project settings to handle multiple resolutions.
 Stretch settings
 ----------------
 
-Stretch settings are located in the project settings, it's just a bunch
-of configuration variables that provide several options:
+Stretch settings are located in the project settings and provide several options:
 
 .. image:: img/stretchsettings.png