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Replace `Meta` keyboard shortcut with explicit key (#3477)

tanchar 5 years ago
parent
commit
63a97f6d8a

+ 2 - 2
getting_started/step_by_step/ui_game_user_interface.rst

@@ -408,7 +408,7 @@ Inherit the Bar Scene to build the LifeBar
 Go to ``Scene -> New Inherited Scene`` to create a new type of ``Bar``.
 Go to ``Scene -> New Inherited Scene`` to create a new type of ``Bar``.
 Select the Bar scene and open it. You should see a new [unsaved] tab,
 Select the Bar scene and open it. You should see a new [unsaved] tab,
 that's like your ``Bar``, but with all nodes except the root in grey.
 that's like your ``Bar``, but with all nodes except the root in grey.
-Press :kbd:`Meta + S` to save the new inherited scene and name it
+Press :kbd:`Ctrl + S` (:kbd:`Cmd + S` on macOS) to save the new inherited scene and name it
 ``LifeBar``.
 ``LifeBar``.
 
 
 .. figure:: img/ui_gui_step_tutorial_inherited_scene_parent.png
 .. figure:: img/ui_gui_step_tutorial_inherited_scene_parent.png
@@ -474,7 +474,7 @@ all the resources this node uses and create unique copies for us.
 .. tip::
 .. tip::
 
 
     When you duplicate a node from the Scene tree, with
     When you duplicate a node from the Scene tree, with
-    :kbd:`Meta + D`, it shares its resources with the original node. You
+    :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS), it shares its resources with the original node. You
     need to use ``Make Sub-Resources Unique`` before you can tweak the
     need to use ``Make Sub-Resources Unique`` before you can tweak the
     resources without affecting the source node.
     resources without affecting the source node.
 
 

+ 4 - 4
getting_started/step_by_step/ui_main_menu.rst

@@ -127,7 +127,7 @@ We have to add a root node before we can save the scene. Your UI's root
 should be the outermost container or element. In this case it's a
 should be the outermost container or element. In this case it's a
 ``MarginContainer``. ``MarginContainer`` is a good starting point for
 ``MarginContainer``. ``MarginContainer`` is a good starting point for
 most interfaces, as you often need padding around the UI. Press
 most interfaces, as you often need padding around the UI. Press
-:kbd:`Meta + S` to save the scene to the disk. Name it *MainMenu*.
+:kbd:`Ctrl + S` (:kbd:`Cmd + S` on macOS) to save the scene to the disk. Name it *MainMenu*.
 
 
 Select the ``MarginContainer`` again, and head to the inspector to
 Select the ``MarginContainer`` again, and head to the inspector to
 define the margins' size. Scroll down the ``Control`` class, to the
 define the margins' size. Scroll down the ``Control`` class, to the
@@ -152,9 +152,9 @@ Select the ``MarginContainer``, and create the UI elements as
 3. the version note,
 3. the version note,
 4. and the main menu's illustration.
 4. and the main menu's illustration.
 
 
-Click the **Add Node** button or press :kbd:`Meta + A` on your keyboard.
+Click the **Add Node** button or press :kbd:`Ctrl + A` (:kbd:`Cmd + A` on macOS) on your keyboard.
 Start to type ``TextureRect`` to find the corresponding node and press
 Start to type ``TextureRect`` to find the corresponding node and press
-enter. With the new node selected, press :kbd:`Meta + D` five times to
+enter. With the new node selected, press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) five times to
 create five extra ``TextureRect`` instances.
 create five extra ``TextureRect`` instances.
 
 
 Click each of the nodes to select it. In the inspector, find the **Texture**
 Click each of the nodes to select it. In the inspector, find the **Texture**
@@ -234,7 +234,7 @@ automatically.
 
 
 To space out the menu options and the logo on the left, we'll use one
 To space out the menu options and the logo on the left, we'll use one
 final container and its size flags. Select the ``VBoxContainer`` and
 final container and its size flags. Select the ``VBoxContainer`` and
-press :kbd:`Meta + A` to add a new node inside it. Add a second
+press :kbd:`Ctrl + A` (:kbd:`Cmd + A` on macOS) to add a new node inside it. Add a second
 ``VBoxContainer`` and name it *MenuOptions*. Select all three menu
 ``VBoxContainer`` and name it *MenuOptions*. Select all three menu
 options, ``Continue``, ``NewGame`` and ``Options``, and drag and drop
 options, ``Continue``, ``NewGame`` and ``Options``, and drag and drop
 them inside the new ``VBoxContainer``. The UI's layout should barely
 them inside the new ``VBoxContainer``. The UI's layout should barely