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Merge pull request #3464 from Calinou/importing-images-bmp-limitations

Document BMP loading limitations in Importing images
Max Hilbrunner 5 years ago
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      getting_started/workflow/assets/importing_images.rst

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getting_started/workflow/assets/importing_images.rst

@@ -36,6 +36,7 @@ Supported image formats
 Godot can import the following image formats:
 
 - BMP (``.bmp``)
+  - No support for 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
 - DirectDraw Surface (``.dds``)
   - If mipmaps are present in the texture, they will be loaded directly.
   This can be used to achieve effects using custom mipmaps.