The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
@@ -56,7 +56,7 @@ Use the following code in 2D:
func _physics_process(delta):
var space_rid = get_world_2d().space
- var space_state = Physics2DServer.space_get_direct_state(space_rid)
+ var space_state = PhysicsServer2D.space_get_direct_state(space_rid)
.. code-tab:: csharp