|
@@ -85,8 +85,9 @@ The "Cell/Size" property should be set to the size of your meshes. You can leave
|
|
|
it at the default value for the demo. Set the "Center Y" property to "Off".
|
|
|
|
|
|
Now you can start designing the level by choosing a tile from the palette and
|
|
|
-placing it with Left-Click in the editor window. To remove a tile, hold :kbd:`Shift`
|
|
|
-and use Right-click.
|
|
|
+placing it with Left-Click in the editor window. Use Right-click to remove a tile.
|
|
|
+
|
|
|
+Use the arrows next to the "GridMap" menu to change the floor that you are working on.
|
|
|
|
|
|
Click on the "GridMap" menu to see options and shortcuts. For example, pressing
|
|
|
:kbd:`S` rotates a tile around the y-axis.
|