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Merge pull request #6206 from Structed/patch-1

Replace call to non-existent function get_editor_main_control()
Max Hilbrunner 2 years ago
parent
commit
664723bf4e
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/plugins/editor/making_main_screen_plugins.rst

+ 3 - 3
tutorials/plugins/editor/making_main_screen_plugins.rst

@@ -109,7 +109,7 @@ Here is the full plugin script:
     func _enter_tree():
     func _enter_tree():
         main_panel_instance = MainPanel.instantiate()
         main_panel_instance = MainPanel.instantiate()
         # Add the main panel to the editor's main viewport.
         # Add the main panel to the editor's main viewport.
-        get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
+        get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
         # Hide the main panel. Very much required.
         # Hide the main panel. Very much required.
         _make_visible(false)
         _make_visible(false)
 
 
@@ -141,8 +141,8 @@ a reference to the scene, and we instance it into `main_panel_instance`.
 
 
 The ``_enter_tree()`` function is called before ``_ready()``. This is where
 The ``_enter_tree()`` function is called before ``_ready()``. This is where
 we instance the main panel scene, and add them as children of specific parts
 we instance the main panel scene, and add them as children of specific parts
-of the editor. We use ``get_editor_interface().get_editor_main_control()`` to
-obtain the main editor control and add our main panel instance as a child to it.
+of the editor. We use ``get_editor_interface().get_editor_main_screen()`` to
+obtain the main editor screen and add our main panel instance as a child to it.
 We call the ``_make_visible(false)`` function to hide the main panel so
 We call the ``_make_visible(false)`` function to hide the main panel so
 it doesn't compete for space when first activating the plugin.
 it doesn't compete for space when first activating the plugin.