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Merge pull request #8299 from Calinou/using-tilesets-fix-transpose

Fix and improve Transpose's description in Using TileSets
Max Hilbrunner 1 年之前
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共有 1 个文件被更改,包括 5 次插入2 次删除
  1. 5 2
      tutorials/2d/using_tilesets.rst

+ 5 - 2
tutorials/2d/using_tilesets.rst

@@ -639,8 +639,11 @@ properties is different compared to base tiles:
 - **Rendering > Flip H:** If ``true``, the tile is horizontally flipped.
 - **Rendering > Flip H:** If ``true``, the tile is horizontally flipped.
 - **Rendering > Flip V:** If ``true``, the tile is vertically flipped.
 - **Rendering > Flip V:** If ``true``, the tile is vertically flipped.
 - **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees
 - **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees
-  counter-clockwise. Combine this with **Flip H** and/or **Flip V** to perform
-  180-degree or 270-degree rotation.
+  *counter-clockwise* and then flipped vertically. In practice, this means that
+  to rotate a tile by 90 degrees clockwise without flipping it, you should
+  enable **Flip H** and **Transpose**. To rotate a tile by 180 degrees
+  clockwise, enable **Flip H** and **Flip V**. To rotate a tile by 270 degrees
+  clockwise, enable **Flip V** and **Transpose**.
 - **Rendering > Texture Origin:** The origin to use for drawing the tile. This
 - **Rendering > Texture Origin:** The origin to use for drawing the tile. This
   can be used to visually offset the tile compared to the base tile.
   can be used to visually offset the tile compared to the base tile.
 - **Rendering > Modulate:** The color multiplier to use when rendering the tile.
 - **Rendering > Modulate:** The color multiplier to use when rendering the tile.