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@@ -133,7 +133,6 @@ Fragment processor
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^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^
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The ``fragment()`` processing function is used to set up the Godot material
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The ``fragment()`` processing function is used to set up the Godot material
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-
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parameters per pixel. This code runs on every visible pixel the object or
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parameters per pixel. This code runs on every visible pixel the object or
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primitive draws. It is only available in ``spatial`` and ``canvas_item`` shaders.
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primitive draws. It is only available in ``spatial`` and ``canvas_item`` shaders.
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