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Clarify that the Godot editor isn't a "real" Godot project

See
https://www.reddit.com/r/godot/comments/j77igb/editing_the_editor_in_the_editor/.
Hugo Locurcio 4 years ago
parent
commit
6d926d285a
1 changed files with 6 additions and 0 deletions
  1. 6 0
      getting_started/step_by_step/godot_design_philosophy.rst

+ 6 - 0
getting_started/step_by_step/godot_design_philosophy.rst

@@ -162,6 +162,12 @@ in the editor. This lets you import and export plugins, create plugins
 like custom level editors, or create scripts with the same nodes and API
 you use in your projects.
 
+.. note::
+
+   The editor is fully written in C++ and is statically compiled into the
+   binary. This means you can't import it as a typical project that would have a
+   ``project.godot`` file.
+
 Separate 2D and 3D engines
 --------------------------