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Merge pull request #2514 from Meriipu/patch-1

Tutorial text: try and -> try to
Nathan Lovato před 6 roky
rodič
revize
6ff4f00e57

+ 1 - 1
tutorials/inputs/input_examples.rst

@@ -91,7 +91,7 @@ It inherits from the following classes:
         with events so you can check the event type's available properties and
         methods.
 
-You can encounter errors if you try and access a property on an input type that
+You can encounter errors if you try to access a property on an input type that
 doesn't contain it - calling ``position`` on ``InputEventKey`` for example. To
 avoid this, make sure to test the event type first:
 

+ 1 - 1
tutorials/misc/instancing_with_signals.rst

@@ -68,7 +68,7 @@ You could do this by adding the bullet to the main scene directly:
     Node bulletInstance = Bullet.Instance();
     GetParent().AddChild(bulletInstance);
 
-However, this will lead to a different problem. Now if you try and test your
+However, this will lead to a different problem. Now if you try to test your
 "Player" scene independently, it will crash on shooting, because there is no
 parent node to access. This makes it a lot harder to test your player code
 independently and also means that if you decide to change your main scene's