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Fix typo in Mesh level of detail (LOD) (#6587)

Hugo Locurcio 2 anos atrás
pai
commit
7430b081ea
1 arquivos alterados com 4 adições e 4 exclusões
  1. 4 4
      tutorials/3d/mesh_lod.rst

+ 4 - 4
tutorials/3d/mesh_lod.rst

@@ -133,10 +133,10 @@ camera moves away, resulting in higher performance but lower quality.
 
 
 If you need to perform per-object adjustments to mesh LOD, you can adjust how
 If you need to perform per-object adjustments to mesh LOD, you can adjust how
 aggressive LOD transitions should be by adjusting the **LOD Bias** property on
 aggressive LOD transitions should be by adjusting the **LOD Bias** property on
-any node that inherits from GeometryInstance3D. Positive values will make LOD
-transitions happen sooner than usual (resulting in lower quality but higher
-performance). Negative values will make LOD transitions happen earlier than
-usual (resulting in higher quality but lower performance).
+any node that inherits from GeometryInstance3D. Values *above* ``1.0`` will make
+LOD transitions happen later than usual (resulting in higher quality but lower
+performance). Values *below* ``1.0`` will make LOD transitions happen sooner than
+usual (resulting in lower quality but higher performance).
 
 
 Additionally, ReflectionProbe nodes have their own **Mesh LOD Threshold** property
 Additionally, ReflectionProbe nodes have their own **Mesh LOD Threshold** property
 that can be adjusted to improve rendering performance when the reflection probe
 that can be adjusted to improve rendering performance when the reflection probe