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@@ -26,7 +26,7 @@ those may be worth a look.
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In case you have trouble with one of the tutorials or your project,
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you can find help on the various :ref:`Community channels <doc_community_channels>`,
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-especially the Godot Discord community, Q&A, and IRC.
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+especially the Godot Discord community and Q&A.
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About Godot Engine
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------------------
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@@ -80,7 +80,7 @@ unbalanced distribution of contents – but the way it is split up should be
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relatively intuitive:
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- The :ref:`sec-general` section contains this introduction as well as
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- information about the engine, its history, its licensing, authors, etc. It
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+ the information about the engine, its history, its licensing, authors, etc. It
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also contains the :ref:`doc_faq`.
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- The :ref:`sec-learn` section is the *raison d'être* of this
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documentation, as it contains all the necessary information on using the
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@@ -90,13 +90,13 @@ relatively intuitive:
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- The :ref:`sec-tutorials` section can be read as needed,
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in any order. It contains feature-specific tutorials and documentation.
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- The :ref:`sec-devel` section is intended for advanced users and contributors
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- to the engine development, with information on compiling the engine,
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- developing C++ modules or editor plugins.
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-- The :ref:`sec-community` section gives information related to contributing to
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- engine development and the life of its community, e.g. how to report bugs,
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+ to the engine development, with the information on compiling the engine,
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+ contributing to the editor, or developing C++ modules.
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+- The :ref:`sec-community` section gives the information related to contributing to
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+ the engine development and the life of its community, e.g. how to report bugs,
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help with the documentation, etc. It also points to various community channels
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- like IRC and Discord and contains a list of recommended third-party tutorials
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- outside of this documentation.
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+ like Godot Contributors Chat and Discord and contains a list of recommended
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+ third-party tutorials outside of this documentation.
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- Finally, the :ref:`sec-class-ref` is the documentation of the Godot API,
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which is also available directly within the engine's script editor. It is
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generated automatically from a file in the main source repository, therefore
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