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Update step by step images

Hana - Piralein 1 settimana fa
parent
commit
7691f229d5
34 ha cambiato i file con 5 aggiunte e 5 eliminazioni
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      getting_started/step_by_step/img/instancing_2d_scene_select.webp
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      getting_started/step_by_step/img/instancing_ball_instanced.webp
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      getting_started/step_by_step/img/instancing_ball_scene_open.webp
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      getting_started/step_by_step/img/instancing_import_and_edit_button.webp
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      getting_started/step_by_step/img/instancing_import_button.webp
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      getting_started/step_by_step/img/instancing_instance_child_window.webp
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      getting_started/step_by_step/img/instancing_main_scene.webp
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      getting_started/step_by_step/img/instancing_main_scene_with_balls.webp
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      getting_started/step_by_step/img/instancing_scene_link_button.webp
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      getting_started/step_by_step/img/nodes_and_scenes_02_scene_dock.webp
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      getting_started/step_by_step/img/nodes_and_scenes_03_create_node_window.webp
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      getting_started/step_by_step/img/nodes_and_scenes_04_create_label_window.webp
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      getting_started/step_by_step/img/nodes_and_scenes_10_save_scene_as.webp
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      getting_started/step_by_step/img/nodes_and_scenes_14_select_main_scene.webp
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      getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.png
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      getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.webp
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      getting_started/step_by_step/img/nodes_and_scenes_character_nodes.webp
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      getting_started/step_by_step/img/nodes_and_scenes_nodes.webp
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      getting_started/step_by_step/img/scripting_first_script_add_sprite_node.webp
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      getting_started/step_by_step/img/scripting_first_script_attach_script.webp
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      getting_started/step_by_step/img/scripting_first_script_print_hello_world.webp
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      getting_started/step_by_step/img/scripting_gdscript.png
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      getting_started/step_by_step/img/scripting_gdscript.webp
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      getting_started/step_by_step/img/signals_05_add_button.webp
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      getting_started/step_by_step/img/signals_14_signals_connection_info.webp
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      getting_started/step_by_step/img/signals_15_scene_tree.png
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      getting_started/step_by_step/img/signals_15_scene_tree.webp
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      getting_started/step_by_step/img/signals_16_click_script.png
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      getting_started/step_by_step/img/signals_16_click_script.webp
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      getting_started/step_by_step/img/signals_18_timer_autostart.png
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      getting_started/step_by_step/img/signals_18_timer_autostart.webp
  32. 1 1
      getting_started/step_by_step/nodes_and_scenes.rst
  33. 1 1
      getting_started/step_by_step/scripting_languages.rst
  34. 3 3
      getting_started/step_by_step/signals.rst

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getting_started/step_by_step/img/instancing_2d_scene_select.webp


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getting_started/step_by_step/img/instancing_ball_instanced.webp


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getting_started/step_by_step/img/instancing_ball_scene_open.webp


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getting_started/step_by_step/img/instancing_import_and_edit_button.webp


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getting_started/step_by_step/img/instancing_import_button.webp


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getting_started/step_by_step/img/instancing_instance_child_window.webp


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getting_started/step_by_step/img/instancing_main_scene.webp


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getting_started/step_by_step/img/instancing_main_scene_with_balls.webp


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getting_started/step_by_step/img/instancing_scene_link_button.webp


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getting_started/step_by_step/img/nodes_and_scenes_02_scene_dock.webp


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getting_started/step_by_step/img/nodes_and_scenes_03_create_node_window.webp


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getting_started/step_by_step/img/nodes_and_scenes_04_create_label_window.webp


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getting_started/step_by_step/img/nodes_and_scenes_10_save_scene_as.webp


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getting_started/step_by_step/img/nodes_and_scenes_14_select_main_scene.webp


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getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.png


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getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.webp


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getting_started/step_by_step/img/nodes_and_scenes_character_nodes.webp


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getting_started/step_by_step/img/nodes_and_scenes_nodes.webp


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getting_started/step_by_step/img/scripting_first_script_add_sprite_node.webp


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getting_started/step_by_step/img/scripting_first_script_attach_script.webp


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getting_started/step_by_step/img/scripting_first_script_print_hello_world.webp


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getting_started/step_by_step/img/scripting_gdscript.png


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getting_started/step_by_step/img/scripting_gdscript.webp


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getting_started/step_by_step/img/signals_05_add_button.webp


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getting_started/step_by_step/img/signals_14_signals_connection_info.webp


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getting_started/step_by_step/img/signals_15_scene_tree.png


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getting_started/step_by_step/img/signals_15_scene_tree.webp


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getting_started/step_by_step/img/signals_16_click_script.png


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getting_started/step_by_step/img/signals_16_click_script.webp


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getting_started/step_by_step/img/signals_18_timer_autostart.png


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getting_started/step_by_step/img/signals_18_timer_autostart.webp


+ 1 - 1
getting_started/step_by_step/nodes_and_scenes.rst

@@ -48,7 +48,7 @@ Scenes allow you to structure your game's code however you want. You can
 **compose nodes** to create custom and complex node types, like a game character
 that runs and jumps, a life bar, a chest with which you can interact, and more.
 
-.. image:: img/nodes_and_scenes_3d_scene_example.png
+.. image:: img/nodes_and_scenes_3d_scene_example.webp
 
 The Godot editor essentially is a **scene editor**. It has plenty of tools for
 editing 2D and 3D scenes, as well as user interfaces. A Godot project can

+ 1 - 1
getting_started/step_by_step/scripting_languages.rst

@@ -45,7 +45,7 @@ language specifically for Godot and the needs of game developers. It has a
 lightweight and straightforward syntax and provides the tightest integration
 with Godot.
 
-.. image:: img/scripting_gdscript.png
+.. image:: img/scripting_gdscript.webp
 
 For C#, you will need an external code editor like
 `VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is

+ 3 - 3
getting_started/step_by_step/signals.rst

@@ -271,16 +271,16 @@ In the Scene dock, right-click on the Sprite2D node and add a new child node.
 Search for Timer and add the corresponding node. Your scene should now look like
 this.
 
-.. image:: img/signals_15_scene_tree.png
+.. image:: img/signals_15_scene_tree.webp
 
 With the Timer node selected, go to the Inspector and enable the **Autostart**
 property.
 
-.. image:: img/signals_18_timer_autostart.png
+.. image:: img/signals_18_timer_autostart.webp
 
 Click the script icon next to Sprite2D to jump back to the scripting workspace.
 
-.. image:: img/signals_16_click_script.png
+.. image:: img/signals_16_click_script.webp
 
 We need to do two operations to connect the nodes via code: