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@@ -357,12 +357,6 @@ You can read more about this error on the `C# language reference <https://learn.
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Performance of C# in Godot
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-According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_,
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-the performance of C# in Godot — while generally in the same order of magnitude
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-— is roughly **~4×** that of GDScript in some naive cases. C++ is still
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-a little faster; the specifics are going to vary according to your use case.
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-GDScript is likely fast enough for most general scripting workloads.
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-
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Most properties of Godot C# objects that are based on ``GodotObject``
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(e.g. any ``Node`` like ``Control`` or ``Node3D`` like ``Camera3D``) require native (interop) calls as they talk to
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Godot's C++ core.
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