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Merge pull request #2841 from skyace65/spatialupdate

Update spatial material page for Godot 3.2
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Modificáronse 2 ficheiros con 6 adicións e 0 borrados
  1. BIN=BIN
      tutorials/3d/img/spatial_material1.png
  2. 6 0
      tutorials/3d/spatial_material.rst

BIN=BIN
tutorials/3d/img/spatial_material1.png


+ 6 - 0
tutorials/3d/spatial_material.rst

@@ -40,6 +40,12 @@ specified otherwise. The main settings that enable transparency are:
 * Blend mode set to other than "Mix"
 * Enabling distance or proximity fade
 
+Use Shadow to Opacity
+~~~~~~~~~~~~~~~~~~~~~
+
+Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
+areas are transparent. Useful for overlaying shadows onto a camera feed in AR.
+
 Unshaded
 ~~~~~~~~