Update spatial material page for Godot 3.2
@@ -40,6 +40,12 @@ specified otherwise. The main settings that enable transparency are:
* Blend mode set to other than "Mix"
* Enabling distance or proximity fade
+Use Shadow to Opacity
+~~~~~~~~~~~~~~~~~~~~~
+
+Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
+areas are transparent. Useful for overlaying shadows onto a camera feed in AR.
Unshaded
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