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@@ -37,8 +37,8 @@ when the game is running, the project's file system will likely be read-only.
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The ``user://`` prefix points to a different directory on the user's device. On
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mobile and consoles, this path is unique to the project. On desktop, the engine
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-stores user files in ``~/.local/share/godot/app_userdata/Name`` on macOS and
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-Linux, and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
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+stores user files in ``~/.local/share/godot/app_userdata/Name`` on
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+Linux, ``~/Library/Application Support/Godot/app_userdata/Name`` on macOS (since Catalina) and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
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name defined in the Project Settings, but you can override it on a per-platform
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basis using :ref:`feature tags <doc_feature_tags>`.
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