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Add data path location for macOS starting from 10.15 (Catalina) (#4456)

Co-authored-by: Hugo Locurcio <[email protected]>
Dirk Krause 4 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      tutorials/io/data_paths.rst

+ 2 - 2
tutorials/io/data_paths.rst

@@ -37,8 +37,8 @@ when the game is running, the project's file system will likely be read-only.
 
 The ``user://`` prefix points to a different directory on the user's device. On
 mobile and consoles, this path is unique to the project. On desktop, the engine
-stores user files in ``~/.local/share/godot/app_userdata/Name`` on macOS and
-Linux, and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
+stores user files in ``~/.local/share/godot/app_userdata/Name`` on
+Linux, ``~/Library/Application Support/Godot/app_userdata/Name`` on macOS (since Catalina) and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
 name defined in the Project Settings, but you can override it on a per-platform
 basis using :ref:`feature tags <doc_feature_tags>`.