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@@ -69,6 +69,8 @@ VisualInstances you want to be merged so that they are parented by the
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run the scene, the engine will automatically merge suitable meshes as the
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run the scene, the engine will automatically merge suitable meshes as the
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``MergeGroup`` enters the ``SceneTree``.
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``MergeGroup`` enters the ``SceneTree``.
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+.. image:: img/merge_group_house.webp
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+
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You can change the transform of the ``MergeGroup`` at runtime, and the whole
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You can change the transform of the ``MergeGroup`` at runtime, and the whole
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group will move as a unit (``MergeGroup`` is derived from
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group will move as a unit (``MergeGroup`` is derived from
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:ref:`Spatial <class_Spatial>`, so can be manipulated in all the regular ways,
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:ref:`Spatial <class_Spatial>`, so can be manipulated in all the regular ways,
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