浏览代码

Merge pull request #9349 from lawnjelly/merge_group_illustration

Add screenshot to MergeGroups doc
Max Hilbrunner 1 年之前
父节点
当前提交
7b1a8f9c49
共有 2 个文件被更改,包括 2 次插入0 次删除
  1. 二进制
      tutorials/3d/img/merge_group_house.webp
  2. 2 0
      tutorials/3d/merge_groups.rst

二进制
tutorials/3d/img/merge_group_house.webp


+ 2 - 0
tutorials/3d/merge_groups.rst

@@ -69,6 +69,8 @@ VisualInstances you want to be merged so that they are parented by the
 run the scene, the engine will automatically merge suitable meshes as the
 run the scene, the engine will automatically merge suitable meshes as the
 ``MergeGroup`` enters the ``SceneTree``.
 ``MergeGroup`` enters the ``SceneTree``.
 
 
+.. image:: img/merge_group_house.webp
+
 You can change the transform of the ``MergeGroup`` at runtime, and the whole
 You can change the transform of the ``MergeGroup`` at runtime, and the whole
 group will move as a unit (``MergeGroup`` is derived from
 group will move as a unit (``MergeGroup`` is derived from
 :ref:`Spatial <class_Spatial>`, so can be manipulated in all the regular ways,
 :ref:`Spatial <class_Spatial>`, so can be manipulated in all the regular ways,