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@@ -104,7 +104,7 @@ memnew/memdelete also use a little C++ magic and notify Objects right
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after they are created, and right before they are deleted.
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For dynamic memory, use one of Godot's sequence types such as ``Vector<>``
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-or ``LocalVector<>``. ``Vector<>`` behaves much like an STL ``Vector<>``,
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+or ``LocalVector<>``. ``Vector<>`` behaves much like an STL ``std::vector<>``,
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but is simpler and uses Copy-On-Write (CoW) semantics. CoW copies of
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``Vector<>`` can safely access the same data from different threads, but
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several threads cannot access the same ``Vector<>`` instance safely.
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