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Merge pull request #5344 from akien-mga/release-policy-eol-2.1-3.1

Rémi Verschelde 3 年之前
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共有 1 个文件被更改,包括 3 次插入5 次删除
  1. 3 5
      about/release_policy.rst

+ 3 - 5
about/release_policy.rst

@@ -77,7 +77,7 @@ who need maintenance updates.
 Whenever a new major version is released, we make the previous stable branch a
 Whenever a new major version is released, we make the previous stable branch a
 long-term supported release, and do our best to provide fixes for issues
 long-term supported release, and do our best to provide fixes for issues
 encountered by users of that branch who cannot port complex projects to the new
 encountered by users of that branch who cannot port complex projects to the new
-major version. This is the case for the 2.1 branch, and will be the case for
+major version. This was the case for the 2.1 branch, and will be the case for
 the latest 3.x stable branch by the time Godot 4.0 is released.
 the latest 3.x stable branch by the time Godot 4.0 is released.
 
 
 In a given minor release series, only the latest patch release receives support.
 In a given minor release series, only the latest patch release receives support.
@@ -99,13 +99,11 @@ on GitHub.
 | Godot 3.2   | January 2020         | |eol| No longer supported as fully superseded by the compatible 3.3      |
 | Godot 3.2   | January 2020         | |eol| No longer supported as fully superseded by the compatible 3.3      |
 |             |                      | release (last update: 3.2.3).                                            |
 |             |                      | release (last update: 3.2.3).                                            |
 +-------------+----------------------+--------------------------------------------------------------------------+
 +-------------+----------------------+--------------------------------------------------------------------------+
-| Godot 3.1   | March 2019           | |partial| Only critical, security and platform support fixes             |
-|             |                      | (last update: 3.1.2).                                                    |
+| Godot 3.1   | March 2019           | |eol| No longer supported (last update: 3.1.2).                          |
 +-------------+----------------------+--------------------------------------------------------------------------+
 +-------------+----------------------+--------------------------------------------------------------------------+
 | Godot 3.0   | January 2018         | |eol| No longer supported (last update: 3.0.6).                          |
 | Godot 3.0   | January 2018         | |eol| No longer supported (last update: 3.0.6).                          |
 +-------------+----------------------+--------------------------------------------------------------------------+
 +-------------+----------------------+--------------------------------------------------------------------------+
-| Godot 2.1   | July 2016            | |partial| Only critical, security and platform support fixes             |
-|             |                      | (last update: 2.1.6).                                                    |
+| Godot 2.1   | July 2016            | |eol| No longer supported (last update: 2.1.6).                          |
 +-------------+----------------------+--------------------------------------------------------------------------+
 +-------------+----------------------+--------------------------------------------------------------------------+
 | Godot 2.0   | February 2016        | |eol| No longer supported (last update: 2.0.4.1).                        |
 | Godot 2.0   | February 2016        | |eol| No longer supported (last update: 2.0.4.1).                        |
 +-------------+----------------------+--------------------------------------------------------------------------+
 +-------------+----------------------+--------------------------------------------------------------------------+