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Merge pull request #1035 from Omicron666/patch-2

Fix typo and wrong Basis class reference
Chris Bradfield 7 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
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      tutorials/math/matrices_and_transforms.rst

+ 2 - 2
tutorials/math/matrices_and_transforms.rst

@@ -484,8 +484,8 @@ Transform
 To add the final component to the mix, Godot provides the
 To add the final component to the mix, Godot provides the
 :ref:`Transform <class_Transform>` type. Transform has two members:
 :ref:`Transform <class_Transform>` type. Transform has two members:
 
 
--  *basis* (of type :ref:`Matrix3 <class_Matrix3>`
--  *origin* (of type :ref:`Vector3 <class_Vector3>`
+-  *basis* (of type :ref:`Basis <class_Basis>`)
+-  *origin* (of type :ref:`Vector3 <class_Vector3>`)
 
 
 Any 3D transform can be represented with Transform, and the separation
 Any 3D transform can be represented with Transform, and the separation
 of basis and origin makes it easier to work translation and rotation
 of basis and origin makes it easier to work translation and rotation