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Fix typo and wrong Basis class reference

Closing opened parenthesis, replacing non-existent Matrix3 class reference.
Omicron 7 年之前
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c12ab57157
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      tutorials/math/matrices_and_transforms.rst

+ 2 - 2
tutorials/math/matrices_and_transforms.rst

@@ -484,8 +484,8 @@ Transform
 To add the final component to the mix, Godot provides the
 :ref:`Transform <class_Transform>` type. Transform has two members:
 
--  *basis* (of type :ref:`Matrix3 <class_Matrix3>`
--  *origin* (of type :ref:`Vector3 <class_Vector3>`
+-  *basis* (of type :ref:`Basis <class_Basis>`)
+-  *origin* (of type :ref:`Vector3 <class_Vector3>`)
 
 Any 3D transform can be represented with Transform, and the separation
 of basis and origin makes it easier to work translation and rotation