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@@ -484,8 +484,8 @@ Transform
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To add the final component to the mix, Godot provides the
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:ref:`Transform <class_Transform>` type. Transform has two members:
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-- *basis* (of type :ref:`Matrix3 <class_Matrix3>`
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-- *origin* (of type :ref:`Vector3 <class_Vector3>`
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+- *basis* (of type :ref:`Basis <class_Basis>`)
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+- *origin* (of type :ref:`Vector3 <class_Vector3>`)
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Any 3D transform can be represented with Transform, and the separation
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of basis and origin makes it easier to work translation and rotation
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