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Fix typo and wrong Basis class reference

Closing opened parenthesis, replacing non-existent Matrix3 class reference.
Omicron 7 years ago
parent
commit
c12ab57157
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/math/matrices_and_transforms.rst

+ 2 - 2
tutorials/math/matrices_and_transforms.rst

@@ -484,8 +484,8 @@ Transform
 To add the final component to the mix, Godot provides the
 To add the final component to the mix, Godot provides the
 :ref:`Transform <class_Transform>` type. Transform has two members:
 :ref:`Transform <class_Transform>` type. Transform has two members:
 
 
--  *basis* (of type :ref:`Matrix3 <class_Matrix3>`
--  *origin* (of type :ref:`Vector3 <class_Vector3>`
+-  *basis* (of type :ref:`Basis <class_Basis>`)
+-  *origin* (of type :ref:`Vector3 <class_Vector3>`)
 
 
 Any 3D transform can be represented with Transform, and the separation
 Any 3D transform can be represented with Transform, and the separation
 of basis and origin makes it easier to work translation and rotation
 of basis and origin makes it easier to work translation and rotation