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Merge pull request #5563 from skyace65/RuntimeClarification

Clarify what selecting the XR runtime does
Max Hilbrunner 3 years ago
parent
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821abf750c
1 changed files with 3 additions and 2 deletions
  1. 3 2
      tutorials/vr/openxr/runtime_selection.rst

+ 3 - 2
tutorials/vr/openxr/runtime_selection.rst

@@ -22,8 +22,9 @@ but Godot uses OpenGL ES 3.0 or 2.0.
 
 
 .. note::
 .. note::
 
 
-    Selecting a runtime in this dropdown only applies to your local session. 
-    It does **not** change the runtime used by other applications. 
+    Selecting a runtime in this dropdown only applies to running the game
+    from the editor. It does **not** change the runtime used by other
+    applications. Exported projects will use the computers current runtime.
     Also, if you are deploying to an external device, this setting has no effect.
     Also, if you are deploying to an external device, this setting has no effect.
 
 
 As OpenXR doesn't have a mechanism for registering runtimes that we can query,
 As OpenXR doesn't have a mechanism for registering runtimes that we can query,